I've had a few ideas bumping around in my head for long enough that I decided to make a real roguelike. A big roguelike. A wilderness survival, city building, and dungeon crawling roguelike.
Wilderness survival. Largely influenced by Robinson Crusoe by Daniel Defoe, The Mysterious Island by Jules Verne, and the potion identification aspects of other roguelikes. You begin alone on an island with randomly generated regions, plants, and animals. You have to find or build shelter, find safe drinking water, find plants and animals that are safe to eat, and explore the dangerous island.
City building. Largely inspired by the The Sims games, the tougher Dwarf Fortress locations, the Dungeon Keeper games, and various history books such as The Outline Of History by H. G. Wells, A Short History of Nearly Everything by Bill Bryson, and the Foundation Series by Isaac Asimov. Eventually you find other people on the island and form a small town. You have a lot of influence but everyone goes about their business of farming, crafting, building, trading, exploring, adventuring, having families, and slowly unlocking new discoveries. But what happens when your town grows large and diverse enough for powerful families, ideologies, and factions to form?
Dungeon crawling. Largely inspired by Sil, Brogue, DCSS, Nethack and other roguelikes. The island has many caves, ruins, dungeons, and fortresses. Use cool items, abilities, and allies to explore and plunder them. Of course, other adventurers are trying to do the same and some dungeons may send their inhabitants out to raid the overworld.
I know thats just a bunch of words with no details or actual gameplay yet, but I'm excited to start a new project and can't wait to get something playable. I made a new git repo today and I hope to have the first playable version out sometime this month.
Compile and Execute Java Online - Try and experience the best cloud computing where you can edit, compile, ... Compile Preview | Execute | Share Code.
Monday, December 1, 2014
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Announcing hspec - BDD for Haskell I've long been interested in Behavior Driven Design and it's something that is strangely missing ...
-
This tutorial will be written in Java since I'm familiar with it and it's a decent enough language, has many tools and libraries, a ...
-
I'd like to make a post about something that I think is one of the least utilized aspects of C#: custom collection initializers. Impleme...
-
Về cơ bản, screensaver là một tập tin có khả năng tự thực thi (executable). Do đó, nó có thể phát triển bằng hầu hết các ngôn ngữ lập trình....
-
More vague notes about rogulikes; this time about monster difficulty or Power Curve . In I Rule, You Rule, We All Rule Old-School Hyrule th...
-
Đầu năm đầu tháng khai xuân một bài. Chúc mọi người một năm mới đầy sức khoẻ, may mắn, hạnh phúc. Mình về tết cũng rảnh đôi chút, sửa lại ch...
-
[FD's BlOg] - Adnet là một hệ thống quảng cáo trực tuyến trên nền tảng mạng Internet mà công cụ chính là các Website & Blog. Adnet ...
-
Bước 1 . Sử dụng ảnh rocket.psd để import vào trong dự án Flash của bạn. Xây dựng 2 layer để chứa tên lửa và phần nhiên liệu bị đốt cháy. Bư...
-
Giao diện 2 cột dành cho site tin tức, thủ thuật. Cấu trúc đơn giản gọn gàng. load nhãn mặc định để tối ưu seo cho site. Tóm lại là giao diệ...
-
Want to know the shortest path from one point to another? If you're making a roguelike then you probably do. You could use Dijkstra'...
No comments:
Post a Comment