Monday, January 12, 2015

A bit of progress on the island.

I'm focusing on making a playable alpha version this month: usability, balance, polish, a bit more content, stuff like that. I usually hate blogposts that are just a list but here you go.

Completed this week:
  • start screen
  • help screen
  • r.i.p screen
  • worldgen screen
  • death from too little food
  • death from too much food
  • death from too little water
  • death from too much water
  • death from too little stamina
  • death from too much stamina

Remaining to do items:
  • death from being too cold for too long
  • death from being too hot for too long
  • save
  • load
  • day/night transitions
  • map screen only shows what you have explored
  • show vague data instead of exact on play screen (morning instead of 6:42, hot instead of 98 deg, thirsty instead of 100/1000 etc.)
  • message log
  • instead of consuming the entire plant, place it - or parts of it - in inventory
  • eat parts of plants in inventory
  • replant plants from inventory
  • inland lakes and ponds
  • saltwater/freshwater
  • drinking freshwater is good, drinking saltwater is bad
  • rework and balance weather
  • rework and balance hunger, thirst, and exhaustion
  • make some plants grow next to same kind
  • add plant types and stats
  • status effects form stats being too low or too high for too long
  • status effects from eating certain plants
  • remove many hard-coded worldgen parameters
  • worldgen options
  • add caves
  • add ruins

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